#line 3513 "/home/ubuntu/felix/src/packages/sdl.fdoc" //Module : SDL_video_h //Timestamp : 2006/1/6 2:18:42 UTC //Timestamp : 2006/1/6 13:18:42 (local) //Raw Header : SDL_video.h //Preprocessor : gcc -E //Input file: sdl.flxcc.i //Flxcc Control : sdl.flxcc //Felix Version : 1.1.2_rc1 //#define SDL_BlitSurface SDL_UpperBlit //#define SDL_SaveBMP(surface, file) \ //#define SDL_AllocSurface SDL_CreateRGBSurface //#define SDL_PHYSPAL 0x02 //#define SDL_LOGPAL 0x01 //#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ //#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ //#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ //#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ //#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ //#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ //#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ //#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ //#define SDL_RLEACCELOK 0x00002000 /* Private flag */ //#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ //#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ //#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ //#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ //#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ //#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ //#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ //#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ //#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ //#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ //#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ //#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ //#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ //#define SDL_Colour SDL_Color //#define SDL_ALPHA_TRANSPARENT 0 //#define SDL_ALPHA_OPAQUE 255 //#define _SDL_video_h open class SDL_video_h { requires package "sdl2"; // Window position special values const SDL_WINDOWPOS_CENTERED : int; const SDL_WINDOWPOS_UNDEFINED : int; // Window flags const SDL_WINDOW_FULLSCREEN : uint32; const SDL_WINDOW_FULLSCREEN_DESKTOP : uint32; const SDL_WINDOW_OPENGL : uint32; const SDL_WINDOW_SHOWN : uint32; const SDL_WINDOW_HIDDEN : uint32; const SDL_WINDOW_BORDERLESS : uint32; const SDL_WINDOW_RESIZABLE : uint32; const SDL_WINDOW_MINIMIZED : uint32; const SDL_WINDOW_MAXIMIZED : uint32; const SDL_WINDOW_INPUT_GRABBED : uint32; const SDL_WINDOW_INPUT_FOCUS : uint32; const SDL_WINDOW_MOUSE_FOCUS : uint32; const SDL_WINDOW_FOREIGN: uint32; const SDL_WINDOW_ALLOW_HIGHDPI: uint32; type SDL_Window = "SDL_Window*"; gen SDL_CreateWindow: string * int * int * int * int * uint32 -> SDL_Window = "SDL_CreateWindow ($1.c_str(), $2, $3, $4, $5, $6)" ; proc SDL_DestroyWindow : SDL_Window; fun SDL_GetWindowSurface : SDL_Window -> &SDL_Surface; gen SDL_UpdateWindowSurface: SDL_Window -> int; fun SDL_GetWindowID: SDL_Window -> uint32; proc SDL_GetWindowPosition : SDL_Window * &int * ∫ proc SDL_GetWindowSize: SDL_Window * &int * ∫ proc SDL_SetWindowGrab: SDL_Window * bool = "SDL_SetWindowGrab($1,SDL_bool($2));"; fun SDL_GetWindowGrab: SDL_Window -> bool; proc SDL_SetWindowMinumumSize: SDL_Window * int * int; proc SDL_GetWindowMinumumSize: SDL_Window * &int * ∫ proc SDL_SetWindowMaximumSize: SDL_Window * int * int; proc SDL_GetWindowMaximumSize: SDL_Window * &int * ∫ proc SDL_ShowWindow: SDL_Window; proc SDL_HideWindow: SDL_Window; proc SDL_RaiseWindow: SDL_Window; proc SDL_MaximizeWindow: SDL_Window; proc SDL_MinimizeWindow: SDL_Window; proc SDL_RestoreWindow: SDL_Window; proc SDL_SetWindowFullScreen: SDL_Window; proc SDL_SetWindowBrightness: SDL_Window * float; fun SDL_SetWindowBrightness: SDL_Window -> float; fun SDL_GetWindowBordered: SDL_Window -> bool; proc SDL_SetWindowBordered: SDL_Window * bool = "SDL_SetWindowBordered($1,SDL_bool($2));"; }